Sherman M4A1
Posted in Americans on March 4th, 2009 by Vastatum – Be the first to comment
This tank is the flagship of the American army during the mid to late war. It is a great medium tank that is fast, has decent firepower and fantastic infantry killing ability. The Sherman, like the panzer is an iconic tank that is recognizable as soon as you see it. As the war progresses there are a couple of variants that are available to a commander. read more »
During the early/mid war in Flames of War the Soviet infantry are conscripts and perform rather poorly in small numbers. They have been rushed into battle to fill in for their countrymen killed in combat. The Soviet infantry is numerous, but they need that mass to be effective. Their lack of training means they need to maximise their units in order to be able to kill anything. If you have enough people shooting you’re bound to hit something. This doesn’t mean they are useless though, quite the contrary.
Having the biggest and the best tanks is what the German army is known for. While it is easy to see how the Panther and Tiger tanks are designed to knock out fortified positions and other heavily armoured tanks, it is less obvious the roles the different Panzer variants play in a mixed force. Most of the time you will be limited to one type of panzer due to the year, but if you’re fighting in early 1944 (Festung Europa) then the decision becomes trickier. When it comes to Panzers the IV variant might be a waste of points depending on the role you want them to play.
The British artillery is one of the best in the game. This is because of the numerous special rules that apply to them specifically. If you like a force that “pins and pounds” then there is no better force to do that than the Brits. First of all British artillery batteries have access to 8 guns this is double most of their opponents. All of the standard artillery rules apply about re rolling misses when using more than 6 guns but this is where the Brits pull away from the pack.